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- #Skyrim se sseedit remove cell lighting mod#
- #Skyrim se sseedit remove cell lighting full#
- #Skyrim se sseedit remove cell lighting zip#
I've been researching for quite a while and I am pretty confused and overwhelmed so I feel like I needed to ask this to more experienced people.
#Skyrim se sseedit remove cell lighting mod#
Hi everyone, I am trying to create a merged patch form my game but the SSEdit seems to dislike my mod count and gives me this error. There is a few more but i'll stop there if you don't need these, they are all dock meshes and all are z-fighting with the lod mesh from DynDOLOD and the mesh that is there from SMIM-SE-Merged-ALL.espĮdit: went into SSEedit 4.0.3 and only loaded the DynDOLOD esm and espįorm ID on the esp and esm is saying NULL - Null Reference I got that info from in game using More Informative Console and seeing it was 2 meshes z-fighting. Note: SMIM-SE-Merged-ALL.esp was not added to DynDOLOD esm or the esp so i do not know if i can get more info then that. Ref last changed by: SMIM-SE-Merged-ALL.espĪnd that is the model: dockstrent02uskp.nif Then if i disable that i get this mesh under thatīase last changed by: SMIM-SE-Merged-ALL.esp
#Skyrim se sseedit remove cell lighting zip#
Okay this is what i did just to see if it was happening from the zip and close i re-ran both programs and loaded a new game, still the same with just zipping it myself using 7 zip but it seems the mesh is a lod mesh not being unloaded right so there is 2 meshes on top of each other. Look up the form IDs of the references which are defined in the DynDOLOD plugins to find out their EditorIDs to see which plugin and formID are the source for the LOD objects.
#Skyrim se sseedit remove cell lighting full#
The full models added by some plugin right next to the LOD models are usually irrelevant. Look up the form IDs of the references which are defined in the DynDOLOD plugins to find out their EditorIDs to see which plugin and formID are the source for the LOD objects. In the SMIM-SE-Merged-All.esp there is: (places DockStrSol01uskp in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks (in Tamriel "Skyrim" at -17,23)) The location reference is: SolitudeDocksLocation "Solitude" In the SMIM-SE-Merged-All.esp there is: (places DockStrEnt03uskp in GRUP Cell Temporary Children of EastEmpireTradingCompanyDocks (in Tamriel "Skyrim" at -17,23)) The location reference is: SolitudeLocation "Solitude" In the SMIM-SE-Merged-All.esp there is: (places DockStrEnt02uskp in GRUP Cell Temporary Children of EastEmpireWarehouseExterior (in Tamriel "Skyrim" at -17,24)). Typically we would expect them to reference in the Solitude child worldspace.Īlright, so here are 3 exemples of the problematic lods: The screen shots you posted list the ref(erence) form ID of the reference records defined in a DynDOLOD plugin.Įnter the reference form id into the FormID field top left of 圎dit to look up the record and to find out its EditorID which tells you the source plugin name and source form ID the LOD representation is for. \ DynDOLOD\docs\DynDOLOD_Manual.html to find some explanations what things mean. \ DynDOLOD\docs\help\Terminology.html and/or the section Terminology in.